Warning!The GK3 model converter tool is very immature software and has lots of limitations. For example, there is no way to modify and reimport any of the animated models (including any of the characters) back into the game.
This page and the tool are provided in the hopes it will be useful, but isn't officially supported by the GK3 Tools project.
The GK3 Model Converter lets you convert the .MOD files into more usable .OBJ files! You can then open the .OBJ files with just about any 3D modeller!
First, you'll need a model you want to convert. You can either extract the model using the in-game console, or by using my handy GK3 Barn Browser.
Once you have your .MOD file ready, open a comand prompt and do this:
gk3mod2obj inputfile.mod outputfile.obj
Once you've got your model converted you should be able to import it into just about any 3D modeller.
The model converter tool should be considered beta software. It might break or crash, or otherwise be full of bugs. It's licensed under the GNU GPL.
Last updated June 25, 2006 (v0.0.1)
Download it now! (70 KB)
Changes in 0.1