August 14, 2010 A new version of the GK3 Barn Browser was just released! This is a minor update that allows previewing a few more file types and other minor tweaks.
September 19, 2009 The GK3 Launcher has just been released! It lets you easily run GK3 using screen resolutions other than what GK3 allows by default.
April 12, 2009 I have decided to make a slight change in strategy regarding the viewer. Originally my eventual goal was to create a replica of the GK3 engine that was capable of running on 1999-era hardware- hardware that the original GK3 was designed to run on.
I have decided against that. What I have decided to do is to write the viewer using current methods for 3D rendering- specifically using shaders instead of the fixed-function pipeline that was used in 1999. That means the viewer will require somewhat more modern hardware than what GK3 originally required. Specifically, a Direct3D 9 or higher level card. Most decent graphics cards made after 2004 or so should work.
The main reason for this change is that I want the engine to be able to eventually support more advanced graphical features, but that's not possible if the engine is written as a 1999 era engine.
December 20, 2008 With Christmas approaching it seemed like a good time to make a new release or two. New versions of the Barn Browser, Viewer, and Sheep compiler have been released. They each have new features and bugfixes, so check them out.
January 21, 2008 The Sheep compiler and virtual machine are nearly complete. The only major stuff missing is the "goto" keyword (which the compiler doesn't support but the VM does) and wait sections (which the compiler supports (IIRC) but the VM doesn't). The 0.3 version of the Viewer is also coming along. Lightmaps are now the appropriate brightness, and alpha testing works properly now too, so no ugly purple stuff around leaves and windows. Neither the viewer nor the Sheep compiler/VM has been released yet, though, so if you download the Viewer you'll still be getting v0.2.
October 24, 2007 The Barn Browser was released a few weeks ago. Meanwhile I'm slowly working on the Sheep compiler, which will allow the Viewer to open .sif files... and more...